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ItemOrbs | Magnetic Item Orbs [1.8-26.3]

von lHawk_

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ItemOrbs | Magnetic Item Orbs [1.8-26.3]

Über das Plugin

Natural XP orb-like magnetic item attraction with rocket propulsion trails, graceful floating, and 100% inventory-safe collection using PacketEvents across Paper, Spigot, and Folia.

Dokumentation

ItemOrbs — Magnetic XP Orb Physics & Rocket Trails for Dropped Items

ItemOrbs brings dropped items in Minecraft to life by transforming them into floating, oscillating magnetic orbs that gracefully glide toward players like vanilla Experience Orbs, accompanied by cinematic firework rocket propulsion trails and 100% reliable, inventory-safe collection.

Powered by PacketEvents, ItemOrbs delivers buttery-smooth visual interpolation and particle rendering directly to client screens without the physics jitter or entity bloat typical of traditional item magnet plugins.


✨ Key Features

  • Authentic Experience Orb Physics: Dropped items do not merely slide linearly; they bob up and down with sinusoidal waves and accelerate smoothly as they approach the player's center of mass.
  • Rocket Spark Propulsion Trails: Flying items emit directional firework spark particles trailing behind them, creating a dynamic visual sensation of propulsion.
  • PacketEvents-First Technology: Visual movement and particle effects are handled through low-overhead network packets, avoiding unnecessary server physics strain or server-side fake entity spawning.
  • 100% Inventory Safety & Anti-Duplication: Items are never removed or altered until collection has been verified. Partially full inventories receive only what fits; items with remaining stacks stay safely in the world.
  • Protection Plugin Integration: Native dispatch of EntityPickupItemEvent (or PlayerPickupItemEvent on legacy versions) allows claim plugins (WorldGuard, Towny, GriefPrevention, Residence) to protect claim boundaries.
  • Multi-Player Spatial Locking: Each item entity is locked by only one attracting player at a time, eliminating competing player conflicts and jitter.
  • Folia, Paper & Spigot Compatible: Built with regional scheduler abstractions to operate safely across Folia's multi-threaded regions as well as standard Paper and Spigot servers.
  • Adventure MiniMessage: Fully customizable messages and command responses with gradient and modern text styling.

🎮 Commands & Permissions

  • /itemorbs toggle — Toggles magnetic attraction on or off for your player. (Permission: itemorbs.use, Default: true)
  • /itemorbs status — Displays current system health, active orbs count, and attraction radius. (Permission: itemorbs.admin, Default: op)
  • /itemorbs reload — Reloads config.yml and restarts attraction tasks seamlessly. (Permission: itemorbs.admin, Default: op)

Aliases: /orbs, /itemorb


⚙️ Configuration Overview

ItemOrbs comes with a thoroughly commented config.yml allowing you to fine-tune every aspect of the attraction system:

  • Attraction: Adjust attraction radius, initial base speed, maximum approach velocity, acceleration factors, and vertical floating oscillation wave parameters.
  • Particles: Configure particle counts, spread offset, speed, and emission interval to optimize visual quality or minimize network bandwidth.
  • Collection: Set custom pickup thresholds, sound effects, volume, and vanilla pickup delay enforcement.
  • World Filtering: Whitelist or blacklist specific worlds easily.

📦 Requirements & Installation

  1. Install PacketEvents 2.14.0+ in your server's plugins/ folder.
  2. Drop ItemOrbs.jar into your plugins/ folder.
  3. Restart your server or load via your preferred plugin manager.

Author: lHawk_
Discord Community & Support: https://minebuilders.com.br/discord

Versionsverlauf

  1. 1.0.4OnlineVeröffentlicht am 16. Oktober 2026

    Spigot, Paper und Folia · Minecraft 1.8 bis 26.3

    ### ItemOrbs v1.0.4 — Wall Occlusion, 1.8 Compatibility & Attraction Radius

    - **Wall Occlusion (Line of Sight):** Items now strictly check line of sight using Bukkit's hasLineOfSight and fine-grained raycasting. Players standing behind solid blocks or walls can no longer attract items through obstacles.
    - **Attraction Radius Adjustment:** Default attraction radius reduced to 3.0 blocks for tighter, more balanced magnetic behavior.
    - **Cross-Version API Compatibility (1.8 to 26.3):** Updated descriptor to api-version: 1.13, ensuring zero startup errors across legacy (1.8 - 1.12), intermediate (1.13 - 1.15), and modern (1.16 - 1.21+) Spigot, Paper, and Folia servers.
    - **Defensive Reflection for Legacy Runtimes:** Player.isGliding() and Item.setGravity()/hasGravity() now use safe reflection guards to avoid NoSuchMethodError on 1.8 and 1.9 servers.

  2. 1.0.3FrühereVeröffentlicht am 16. Oktober 2026

    Spigot, Paper und Folia · Minecraft 1.16 bis 1.21

    ### ItemOrbs v1.0.3 — Distance-Based Targeting & Dynamic Acceleration

    - **Distance-Based Targeting:** Dropped items now evaluate all eligible nearby players and strictly target the closest player by distance, dynamically retargeting if another player gets closer.
    - **Per-Player Inventory Tracking:** A player with a full inventory no longer prevents other nearby players with free inventory slots from picking up items.
    - **Time-Based Acceleration:** Targeted items now continuously accelerate the longer they remain pursuing a player, guaranteeing they catch up even with sprinting players.
    - **Natural Drop Delay:** Added a brief configurable delay after dropping an item before magnetic attraction re-engages.
    - **Visual & Audio Polish:** Removed repetitive experience orb sound effects for silent, unobtrusive gameplay; refined particle trail frequencies.

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